Safety at play: a systematic review on the adoption of gameful approaches for implementing patient safety goals

Authors

DOI:

https://doi.org/10.62827/eb.v25i3.4229

Keywords:

Gamification; Patient Safety; Delivery of Health Care; Nursing Education; Interprofessional Education.

Abstract

Introduction: Despite ongoing efforts to improve patient safety by adopting innovative strategies, specifically gameful approaches, the evidence regarding the design and implementation of these interventions remains fragmented. This systematic review synthesizes current evidence on the design of gameful interventions for promoting patient safety across healthcare settings. Objective: To provide a comprehensive summary of the adoption and design of gameful approaches for patient safety. Methods: A comprehensive literature search was conducted following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines to answer four research questions. From 1,582 eligible peer-reviewed articles, 180 underwent full-text review and 82 were included. Results: Effective communication was the most targeted goal, nurse / nursing education is the area most identified for the application of gamification in patient safety, create, test, or validate innovative games, apps, escape rooms, and educational resources are the objectives most identified and feedback is the most used game element in the interventions. Conclusion: This systematic review confirms that gamification adds educational value to patient safety, particularly in effective communication. However, pedagogical efficacy is not enough for broad clinical adoption. The future challenge is clinical translation: conducting rigorous research that demonstrates a real reduction in adverse events, moving from prototypes toward evidence-based health interventions.

Author Biographies

  • Vanise Rafaela Zivieri Ralio, FAMERP

    Faculdade de Medicina de São José do Rio Preto (FAMERP), São José do Rio Preto, SP, Brasil

  • Marli de Carvalho Jericó, FAMERP

    Faculdade de Medicina de São José do Rio Preto (FAMERP), São José do Rio Preto, SP, Brasil

  • Deborah Bertelini Scrochio, FAMERP

    Faculdade de Medicina de São José do Rio Preto (FAMERP), São José do Rio Preto, SP, Brasil

  • Gabriela Carolina Nardi, FAMERP

    Faculdade de Medicina de São José do Rio Preto (FAMERP), São José do Rio Preto, SP, Brasil

  • Carla Cristina de Sousa Poli, FAMERP

    Faculdade de Medicina de São José do Rio Preto (FAMERP), São José do Rio Preto, SP, Brasil

References

Kalsoom, Z., Victor, G., Virtanen, H., & Sultana, N. What really matters for patient safety: Correlation of nurse competence with international patient safety goals. Journal of Patient Safety and Risk Management. 2023; 28(3): 108–115.

Makary, M. e Daniel, M. Erro médico — a terceira principal causa de morte nos EUA. British Medical Journal. 2016. https://doi.org/10.1136/bmj.i2139.

Organization, W. H. Global patient safety action plan 2021-2030: Towards eliminating avoidable harm in health care. 2021.

Joint Commission International. International patient safety goals. 2023. [Accessed June 7, 2025]. https://www.jointcommissioninternational.org/standards/international-patient-safety-goals/

Coughlin, Vincenza; Ho, Mary Rose; Alvarez, Guisela. Escape the Room! Utilizing Gamification in a Preceptor Training Workshop. Journal for Nurses in Professional Development. 2024; 40(1): p 41-44. https://doi.org/10.1097/NND.0000000000000977

Mahmoud, H. A., Thavorn, K., Mulpuru, S., McIsaac, D., Abdelrazek, M. A., Mahmoud, A. A., & Forster, A. J. Barriers and facilitators to improving patient safety learning systems: A systematic review of qualitative studies and meta-synthesis. BMJ Open Quality. 2023 Apr; 12(2): e002134. doi: 10.1136/bmjoq-2022-002134. PMID: 37012003; PMCID: PMC10083845.

Mair, J. L., Salamanca-Sanabria, A., Augsburger, M., Frese, B. F., Abend, S., Jakob, R., Kowatsch, T., & Haug, S. Effective behavior change techniques in digital health interventions for the prevention or management of noncommunicable diseases: An umbrella review. Annals of Behavioral Medicine, 2023 Sep; 57(10): p 817-835. doi: 10.1093/abm/kaad041. PMID: 37625030; PMCID: PMC10498822.

Högberg, J., Hamari, J., & Wästlund, E. Gameful experience questionnaire (gamefulquest): An instrument for measuring the perceived gamefulness of system use. User Modeling and User-Adapted Interaction. 2019; 29(3): 619–660. DOI: https://doi.org/10.1007/s11257-019-09223-w

Chang, Y.-S., Hu, S. H., Kuo, S.-W., Chang, K.-M., Kuo, C.-L., Nguyen, T. V., & Chuang, Y.-H. Effects of board game play on nursing students’ medication knowledge: A randomized controlled trial. Nurse Education in Practice. 2022; 63: p. 103412.

May, J. E., Anderson, E., Clark, D., & Hull, J. Gamification in biomedical science education: The successful implementation of resimion, a scenario-based learning tool. British Journal of Biomedical Science. 2023; 80: p. 11756.

Pangandaman, H. K., Datumanong, N. T., Diamla, M. R. L., Raki-in, R. M., Hayudini, M. A. A., Amil, J. H., Alih, S.-A. J., Iskandal, I. I., Abduhadi, A.-R. A., Tan, A. R. A., & Warid-Sahial, A. P. Gamification in nursing education: A systematic review of its impact on knowledge retention and skills development among novice nursing students. Cuestiones de Fisioterapia. 2025; 54(5): 275–293. https://doi.org/10.48047/r37mrr91.

Wang, Y.-F., Hsu, Y.-F., Fang, K.-T., & Kuo, L.-T. Gamification in medical education: Identifying and prioritizing key elements through delphi method. Medical Education Online. 2024; 29(1): p. 2302231

Page, M. J., McKenzie, J. E., Bossuyt, P. M., Boutron, I., Hoffmann, T. C., Mulrow, C. D., Shamseer, L., Tetzlaff, J. M., Akl, E. A., Brennan, S. E., Chou, R., Glanville, J., Grimshaw, J. M., Hr´objartsson, A., Lalu, M. M., Li, T., Loder, E. W., Mayo-Wilson, E., McDonald, S., Moher, D. The prisma 2020 statement: An updated guideline for reporting systematic reviews. International journal of surgery. 2021; 88: p. 105906.

Gusenbauer, M. Search where you will find most: Comparing the disciplinary coverage of 56 bibliographic databases. Scientometrics. 2022; 127 (5), 2683–2745. https://doi.org/10.1007/s11192-022-04289-7.

AlRyalat, Saif Aldeen S., Malkawi Lna W., Momani Shaher M. Comparing Bibliometric Analysis Using PubMed, Scopus, and Web of Science Databases. Journal of visualized experiments. 2019; 152. doi:10.3791/58494

Falagas, Matthew E., Pitsouni, Eleni I., Malietzis, George A., Pappas, Georgios. Comparison of PubMed, Scopus, Web of Science, and Google Scholar: strengths and weaknesses. The FASEB Journal. 2007, 22 (2), pp. 338–342. doi: 10.1096/FJ.07-9492LSF.

Tarazi Alaa. Comparative Analysis of the Bibliographic Data Sources Using PubMed, Scopus, Web of Science, and Lens: Comparative Analysis of Bibliographic Data Sources. High Yield Medical Reviews. 2024; 2(1). https://doi.org/10.59707/hymrUNHW4628.

Richardson, W. S., Wilson, M. C., Nishikawa, J., & Hayward, R. S. (). The well-built clinical question: A key to evidence-based decisions. ACP journal club. 1995; 123(3): A12–3.

Toda, A. M., Klock, A. C. T., Oliveira, W., Bittencourt, I. I., & Isotani, S. Analysing gamification elements in educational environments using an existing gamification taxonomy. Smart Learning Environments. 2019; 6(1): 16. https://doi.org/10.1186/s40561-019-0106-1.

Saastamoinen, T., Härkänen, M., Vehviläinen-Julkunen, K., & Näslindh-Ylispangar, A. Impact of 3d simulation game as a method to learn medication administration process: Intervention research for nursing students. Clinical Simulation in Nursing. 2022; 66: 25–43

Sterner, A., Sköld, R., & Andersson, H. Effects of blended simulation on nursing students’ critical thinking skills: A quantitative study. SAGE open nursing. 2023; 9: 23779608231177566.

Vestal, M. E., Matthias, A. D., & Thompson, C. E. Engaging students with patient safety in an online escape room. Journal of Nursing Education. 2021; 60(8): 466–469.

L. Gleeson, L., O’Brien, G., O’Mahony, D., & Byrne, S. Interprofessional communication in the hospital setting: A systematic review of the qualitative literature. Journal of interprofessional care. 2023; 37(2): 203–213.

Xu H, Man Y.N., Liu S.M., Sun Y., Zhong L.Y., He M.L. Looking to the future through data: The rise and potential of gamification in medical education - A bibliometric analysis from 2000 to 2024. Medicine (Baltimore). 2025, Dec 12; 104(50).

Pawar, Vikas V.; Pawar, Dhairyasheel, Gamification in medical education: A new approach. Oral Oncology Reports. 2024; Volume 9. https://doi.org/10.1016/j.oor.2024.100209.

Banerjee, Bibhas; Chaudhuri, Gautam; Samashaptak, Samashaptak; Bhattacharyya, Sukanti. Orientation and application of gamification as teaching learning method by medical physiologists in India. National Journal of Physiology Pharmacy and Pharmacology. 2024; 14: 1180-1186.

Almutairi, A. M. A systematic review of catching and comparing the most valuable gamification elements used in online learning. Edelweiss Applied Science and Technology. 2024; 8(4): 2181–2201.

Aster, A., Laupichler, M. C., Zimmer, S., & Raupach, T. Game design elements of serious games in the education of medical and healthcare professions: A mixed-methods systematic review of underlying theories and teaching effectiveness. Advances in Health Sciences Education. 2024; 29(5): 1825–1848.

Andersson, M., Boateng, K., & Abos, P. Validity and reliability: The extent to which your research findings are accurate and consistent. 2024. https://www.researchgate.net/publication/384402476_Validity_and_Reliability_The_extent_to_which_your_research_findings_are_accurate_and_consistent.

Lee, C.-Y., Lee, C.-H., Lai, H.-Y., Chen, P.-J., Chen, M.-M., & Yau, S.-Y. Emerging trends in gamification for clinical reasoning education: A scoping review. BMC Medical Education. 2025; 25(1): p. 435.

Downloads

Published

2026-07-31

How to Cite

Safety at play: a systematic review on the adoption of gameful approaches for implementing patient safety goals. (2026). Enfermagem Brasil, 25(3), 3344-3359. https://doi.org/10.62827/eb.v25i3.4229

Most read articles by the same author(s)